Ken is an expert concept and production artist, specializing in characters but with a generalist's skillset as well. His areas of expertise include 2D concept and design, 3D modeling, texturing, animation, lighting, look dev, previs, and some rigging. He earned a BFA in Illustration from BYU and has over 16 years of experience in the entertainment industry spanning video games, TV, film, and advertising. His work has been published in over 20 game titles, as well as TV series, films, advertising, and in numerous magazines and books. Ken has been an active member of the Visual Effects Society since 2011.
Ken spent six years working at Electronic Arts Los Angeles as a Character Artist, Lead Character Artist, and Character Art Director. He started focusing exclusively on freelance work in late 2008. Since that time he has been designing characters for the likes of A52/Elastic TV, Psyop, Ant Farm, Zoic, Yu+Co, Microsoft, Skechers, Activision, and Electronic Arts, along with some indie game studios. He has created concept and book illustrations and done character and cinematic work for games such as Adrift, Command and Conquer, FIFA, Medal of Honor, Strider, the Saboteur, Transformers, and many, many others. He worked on the box art for Disney's Infinity 2.0 and 3.0 as well as for their E3 booth (including 'Big Hero' BayMax, Marvel, and Star Wars characters!). He has created creatures and characters for the TV series' 'Fringe','V', 'Curb Your Enthusiasm', 'Once Upon A Time', 'Arrow', and Steven Spielberg's TV series 'Falling Skies', as well as commercial projects for numerous clients including Activision/Blizzard, RIOT games, Samsung, Lexus, Mountain Dew, Coke, SmartWater, Honda, Nascar, Skechers, and the NFL. He also designed the alien creature featured in the VOID VR experience.
In his spare time he enjoys being outdoors playing beach volleyball or surfing. He also designs and creates 3D printed jewelry and other things along with his wife. You can get their 3D prints here.
Ken is available for freelance inquiries.
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